A humanoid robot is a robot with its body shape built to resemble that of the human body.
A humanoid design might be for functional purposes, such as interacting with human tools and environments, for experimental purposes, such as the study of bipedal locomotion, or for other purposes.
In general, humanoid robots have a torso, a head, two arms, and two legs, though some forms of humanoid robots may model only part of the body, for example, from the waist up.
Some humanoid robots may also have heads designed to replicate human facial features such as eyes and mouths.
Service robots assist human beings, typically by performing a job that is dirty, dull, distant, dangerous or repetitive, including household chores.
Service robots are autonomous and /or operated by a built-in control system, with manual override options.
The term “service robot” is less well-defined. The International Federation of Robotics has proposed a tentative definition, “A service robot is a robot which operates semi- or fully autonomously to perform services useful to the well-being of humans and equipment, excluding manufacturing operations.”
• Restaurant and bar
• Scientific, and etc
Animatronics is the use of mechatronics to create machines which seem animate rather than robotic.
Animatronic creations include animals(including dinosaurs), plants and mythical creatures. A robot designed to be a convincing imitation of a human is specifically known as an android.
Animatronics is mainly used in movie making, but it is also used in theme parks and other forms of entertainment. Its main advantage over CGI and stop motion is that the simulated creature has a physical presence moving in front of the camera in real time.
Animatronics is used in situations where a creature does not exist, the action is too risky or costly to use real actors or animals, or the action could never be obtained with a living person or animals. Animatronic systems can be implemented using both computer control and human control, including teleoperation.
New media art is a genre that encompasses artworks created with new media technologies, including digital art, computer graphics, computer animation, virtual art, Internet art, interactive art, video games, computer robotics, and art as biotechnology.
The term differentiates itself by its resulting cultural objects and social events, which can be seen in opposition to those deriving from old visual arts(i.e. traditional painting, sculpture, etc.)
New media art often involves interaction between artist and observer or between observers and the artwork, which responds to them.
New media concerns are often derived from the telecommunication, mass media and digital electronic modes of delivering the artworks involve, with practices ranging from conceptual to virtual art, performance to installation.
A game robot is, as the name indicates, a robot that is made for entertainment/game use. Game robots can also be seen with
robotic, computer-related technologies for fun.
Underwater robotics is a branch of robotics. Underwater robots can be autonomous, or they can be remotely operated. This is an emerging science, which has become more popular with evolving technology. There are many applications of underwater robotics such as scientific exploration, military, use, and hobbies. Besides capability of swimming an underwater robot also has multi DOF manipulators and end effectors on these arms of various types to perform underwater tasks such as construction, salvage, rescue and repair.
An entertainment robot is, as the name indicates, a robot that is not made for utilitarian use, as in production or domestic services, but for the sole subjective pleasure of the human it serves, usually the owner or his house mates, guests or clients. Robotic technologies are applied in many areas of culture and entertainment.
Entertainment robots can also be seen in the context of media arts where artist have been employing advanced technologies to create environments and artistic expression also utilizing the actuators and sensors to allow their robots to react and change in relation to viewers.
An education robot is a learning environment in which the people involved are motivated by the design and construction of creations(object that has characteristics similar to those of human or animal life).
Relatively cheap, mass-produced entertainment robots are used as mechanical, sometimes interactive, toys which perform various tasks and tricks on command. The first commercial hit was, not surprisingly, modelled on the most popular pet: the canine.
An industrial robot is defined by ISO as an automatically controlled, reprogrammable, multipurpose manipulator programmable in three or more axes. Typical applications of robots include welding, painting, assembly, pick and place, product inspection, and testing; all accomplished with high endurance, speed, and precision.